Videos are compressed internally in H.264 format for easy post-editing on a computer. The images are processed in near real-time and stitched using the Vuze Studio desktop software for Mac or PC. To capture 3D 360 as well as regular 2D, the Vuze uses eight full-HD cameras with ultra-wide-angle lenses - each able to shoot 120 degrees horizontal and 180 degrees vertical for a nearly full sphere - in 4K at 30 frames per second and at a variable bit rate of 120Mbps, the company says. The third-dimensional capture is important in a VR viewing experience, because it adds the sense of depth that is natural to how our eyes sees things, versus a flat image. The company is scheduling availability for August 2016, and a price of $1,000.ĭescribed as bringing “immersive content creation to the masses,” the Vuze is an all-in-one solution to making 360-degree 3D VR, which usually requires elaborate film-making equipment the company even touts the camera as a benefit to professional photographers and movie makers. At CES, HumanEyes Technologies showed off the Vuze, a device it calls the “world’s first affordable consumer 360-degree 3D VR camera.” That’s a marketing mouthful, but it’s essentially an easy-to-use point-and-shoot camera that takes a full spherical image of what’s around you, and it contains proprietary software designed for processing the content - whether it’s reliving a birthday or wedding - allowing you to view the result with VR headsets. While there are an increasing number of ways to consume virtual reality content (Cardboard and Samsung’s Galaxy VR come to mind), there aren’t a lot of devices available for consumers to use in making content.
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